State of XR and Immersive Learning


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State of XR 2019 Activities

Research Question 1

What are the greatest needs and the most promising opportunities in learning that XR and immersive technologies can help fulfill? (The voting portion will include forecasting -- 1-2 years; 3-5 years; 5+ years.)

A list of candidate topics addressing this research question appears below. (Click on the name of each topic to see more information.) Please complete the following tasks for at least five of the topics. You are also invited to add new topics of your own, but before doing so, please check to make sure the topic is not already covered by one of the existing entries in the list.

  • Define the need/opportunity if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

  • Illuminate any concrete examples of the need/opportunity in action.

  • Align effective pedagogies with XR and immersive learning technology usage that, in tandem, can fulfill the need/opportunity.

  • Imagine the possibilities for the future of learning, teaching, training, and/or scholarship if XR and immersive learning technologies are applied effectively in service of fulfilling the need/opportunity.

  • Scan any relevant literature you are aware of that relates to the need/opportunity; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

  • Ask any questions that are critical for addressing in order to fulfill the need/opportunity.