State of XR and Immersive Learning


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2019-20 Expert Panel Activities

Institutional and Organizational Culture

XR is still an emergent and relatively nascent category of technologies, and education institutions as well as many organizations and departments do not always have cultures that are conducive to technology experimentation and innovation. Further, many people explicitly equate XR to games, thus not associating immersive technologies with serious learning potential.

Define the barrier if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the barrier in action.

Pinpoint the technical limitations involved, if applicable.

Imagine potential solutions to knock down the barrier.

Scan any relevant literature you are aware of that relates to the barrier; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to knock down the barrier.