State of XR and Immersive Learning


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2019-20 Expert Panel Activities

Simulation for Inclusive Innovation

The processes of innovation are at the heart of what stimulates our economy, minds, and the lives of individuals who are the builders of tomorrow. We know that likelihood to innovation is determined by geographic location, family financial status, gender, and race. We have the opportunity to recapture the “Lost Einsteins” by making innovation culture and training accessible to millions of learners around the globe through situated, immersive learning opportunities.

Define the need/opportunity if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the need/opportunity in action.

Align effective pedagogies with XR and immersive learning technology usage that, in tandem, can fulfill the need/opportunity.

Imagine the possibilities for the future of learning, teaching, training, and/or scholarship if XR and immersive learning technologies are applied effectively in service of fulfilling the need/opportunity.

Scan any relevant literature you are aware of that relates to the need/opportunity; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to fulfill the need/opportunity.