State of XR and Immersive Learning

SCANREVIEWFORECASTING PORTAL
 

Panelist Login

2019-20 Expert Panel Activities

Learner empowerment through VR-supported social-simulations and reflection

VR-supported social simulations allows students to engage at an emotional level to experience situations similar to what they might encounter and become aware of their options in responding to these situations. It can include gaining empathy (e.g. for a bullying victim or refugee) but it is more about learning what choices they have, what decisions they need to make and how to respond.

Define the need/opportunity if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the need/opportunity in action.

Align effective pedagogies with XR and immersive learning technology usage that, in tandem, can fulfill the need/opportunity.

Imagine the possibilities for the future of learning, teaching, training, and/or scholarship if XR and immersive learning technologies are applied effectively in service of fulfilling the need/opportunity.

Scan any relevant literature you are aware of that relates to the need/opportunity; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to fulfill the need/opportunity.

 

IN PARTNERSHIP WITH

SPONSORED BY