State of XR and Immersive Learning

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2019-20 Expert Panel Activities

Democratizing XR development with easy-to-use authoring tools

The complexity of the integration of XR in education presents a big problem for several reasons: on the one hand, many teachers do not even know what the XR technology is. On the other hand, those teachers who know about XR, do not think about using it in the classroom because they do not find exactly the resource needed for his classes and because the development of the virtual experiences (objects 3D, videos etc.) is a complex and laborious task, often at hand only for those with advanced programming skills.

Therefore to promote the use of this technology is necessary to allow any teacher, without programming skills, to have a simple way to create these XR experiences in an easy-to-use way including virtual elements such as video, images, music and 3D objects.

Define the need/opportunity if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the need/opportunity in action.

Align effective pedagogies with XR and immersive learning technology usage that, in tandem, can fulfill the need/opportunity.

Imagine the possibilities for the future of learning, teaching, training, and/or scholarship if XR and immersive learning technologies are applied effectively in service of fulfilling the need/opportunity.

Scan any relevant literature you are aware of that relates to the need/opportunity; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to fulfill the need/opportunity.

 

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