State of XR and Immersive Learning


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2019-20 Expert Panel Activities

Distance Learning

In learning activities there are three types of interaction (Moore, 1989: Learner-Content Interaction, Learner-Instructor Interaction and Learner-Learner Interaction. In distance learning we use media in order to reduce distance between interactors in those three types of interaction. But those media cannot effectivelly replicate face-to-face or “hands-on” practice, so that the perception of distance permeates and interfere in learning when learner is at remote palces. With VR and AR it is expected that eventually we will have the most effective way to eliminate distance and reproduce face-to-face and hands-on experiences, so that distance learning would be virtually indistingshable from face-to-face learning, via realistic telepresence.

Define the need/opportunity if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the need/opportunity in action.

Align effective pedagogies with XR and immersive learning technology usage that, in tandem, can fulfill the need/opportunity.

Imagine the possibilities for the future of learning, teaching, training, and/or scholarship if XR and immersive learning technologies are applied effectively in service of fulfilling the need/opportunity.

Scan any relevant literature you are aware of that relates to the need/opportunity; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to fulfill the need/opportunity.