State of XR and Immersive Learning

SCANREVIEWFORECASTING PORTAL
 

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2019-20 Expert Panel Activities

framwork and guidlines how to design and create VR experience

there are no holistic guidelines and/or framework which type of information can be used for particular learning experiences and outcome; e.g. enrich information, make unseen phenomena visible, give explanations or scaffolding, etc.

Define the need/opportunity if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the need/opportunity in action.

Align effective pedagogies with XR and immersive learning technology usage that, in tandem, can fulfill the need/opportunity.

Imagine the possibilities for the future of learning, teaching, training, and/or scholarship if XR and immersive learning technologies are applied effectively in service of fulfilling the need/opportunity.

Scan any relevant literature you are aware of that relates to the need/opportunity; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to fulfill the need/opportunity.

 

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