State of XR and Immersive Learning

SCANREVIEWFORECASTING PORTAL
 

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2019-20 Expert Panel Activities

Lack of Content

 

 

Developing good VR / AR content for education is expensive and requires great expertise in multimedia and learning principles. Schools that consider investing in devices have a hard time to find good pedagogical experiences and can’t afford developing them their own.

Define the barrier if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the barrier in action.

Pinpoint the technical limitations involved, if applicable.

Imagine potential solutions to knock down the barrier.

Scan any relevant literature you are aware of that relates to the barrier; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to knock down the barrier.

 

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