State of XR and Immersive Learning

SCANREVIEWFORECASTING PORTAL
 

Panelist Login

2019-20 Expert Panel Activities

Desktop Virtual Worlds and Environments

These are virtual worlds possibly created in Unity3D or other game engine that run on a desktop or laptop. They are different to VR delivered via HMDs or immersive environments in terms of level of immersion and the need for special hardware and rendering or interaction.

Define the catalyzing technology if it has not been defined yet OR expand on the current definition if you believe that is necessary.

Illuminate any concrete examples of the enabling technology in action.

Pinpoint any technical limitations of the enabling technology.

Imagine the possibilities for the future of teaching, learning, and/or creativity if the catalyzing technology is applied effectively in tandem with XR.

Ask any questions that are critical for addressing in order to effectively leverage the catalyzing technology in tandem with XR.

 

IN PARTNERSHIP WITH

SPONSORED BY