State of XR and Immersive Learning

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2019-20 Expert Panel Activities

Inadequate XR Teacher Training Programs

 

 

Education, particularly vocational training and education are a mean of adjusting technological competences with respect to the needs of the labour market in the new technologies sector. Specifically, the sub-sector of virtual and augmented reality has emerged as one of the most relevant visualization technologies according to the development of the sector in the coming years.

The integration of transversal skills required for the sector, as well as technical competencies related to the latest trends, will comprehensively cover the labour market demands of new technologies and will ensure the best inclusion of VET students in the technological labour market of the future.

Define the barrier if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the barrier in action.

Pinpoint the technical limitations involved, if applicable.

Imagine potential solutions to knock down the barrier.

Scan any relevant literature you are aware of that relates to the barrier; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to knock down the barrier.

 

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