State of XR and Immersive Learning

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2019-20 Expert Panel Activities

XR Implementation Methodology

Adapt and integrate the competencies for employment and entrepreneurship to the technical competences within the VET in the technological subsector of virtual and augmented reality.

Support the professional development of VET teachers and other professionals in the sector through the development of the competency approach and the updating of its technical contents in terms of virtual reality.

Improve and evaluate the key competences of VET students in the new technologies sector.

Encourage transnational cooperation between organizations representing VET at Global level, entrepreneurship and the public sector, to promote and disseminate inclusive and innovative pedagogical approaches in the field of new technologies.

Define the barrier if it has not been defined yet OR expand on the current definition if you believe that is necessary. Learner-, context-, and/or situation-specific conditions may be relevant here.

Illuminate any concrete examples of the barrier in action.

Pinpoint the technical limitations involved, if applicable.

Imagine potential solutions to knock down the barrier.

Scan any relevant literature you are aware of that relates to the barrier; what are the most pressing overall themes you observe from the literature? (Share any direct URLs.)

Ask any questions that are critical for addressing in order to knock down the barrier.

 

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